REM ********************************************
REM
REM Script for Level 213
REM
REM ********************************************


ALLY_PLAYERS(PLAYER2,PLAYER1)

SET_GENERATE_SPEED(400)

MAX_CREATURES(PLAYER0,20)
MAX_CREATURES(PLAYER1,15)
MAX_CREATURES(PLAYER2,15)


COMPUTER_PLAYER(PLAYER1,5)
COMPUTER_PLAYER(PLAYER2,5)


START_MONEY(ALL_PLAYERS,15000)

ADD_CREATURE_TO_POOL(BILE_DEMON,20)
ADD_CREATURE_TO_POOL(DRAGON,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,20)
ADD_CREATURE_TO_POOL(HELL_HOUND,20)
ADD_CREATURE_TO_POOL(TENTACLE,20)
ADD_CREATURE_TO_POOL(DEMONSPAWN,20)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(TROLL,20)
ADD_CREATURE_TO_POOL(SPIDER,20)
ADD_CREATURE_TO_POOL(BUG,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(ORC,20)
ADD_CREATURE_TO_POOL(TUNNELLER,20)
ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(MONK,20)
ADD_CREATURE_TO_POOL(DWARFA,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(WITCH,20)
ADD_CREATURE_TO_POOL(GIANT,20)
ADD_CREATURE_TO_POOL(FAIRY,20)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(THIEF,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)

CREATURE_AVAILABLE(PLAYER2,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER2,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER2,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER2,FLY,1,1)
CREATURE_AVAILABLE(PLAYER2,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER2,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER2,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER2,BUG,1,1)
CREATURE_AVAILABLE(PLAYER2,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER2,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER2,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER2,ORC,1,1)

CREATURE_AVAILABLE(PLAYER1,TROLL,1,1)
CREATURE_AVAILABLE(PLAYER1,TENTACLE,1,1)
CREATURE_AVAILABLE(PLAYER1,DEMONSPAWN,1,1)
CREATURE_AVAILABLE(PLAYER1,FLY,1,1)
CREATURE_AVAILABLE(PLAYER1,DARK_MISTRESS,1,1)
CREATURE_AVAILABLE(PLAYER1,SORCEROR,1,1)
CREATURE_AVAILABLE(PLAYER1,BILE_DEMON,1,1)
CREATURE_AVAILABLE(PLAYER1,BUG,1,1)
CREATURE_AVAILABLE(PLAYER1,SPIDER,1,1)
CREATURE_AVAILABLE(PLAYER1,HELL_HOUND,1,1)
CREATURE_AVAILABLE(PLAYER1,DRAGON,1,1)
CREATURE_AVAILABLE(PLAYER1,ORC,1,1)

CREATURE_AVAILABLE(PLAYER0,THIEF,1,1)
CREATURE_AVAILABLE(PLAYER0,DWARFA,1,1)
CREATURE_AVAILABLE(PLAYER0,TUNNELLER,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)


MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,0,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)



DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

IF(PLAYER0,WORKSHOP >= 1)
    CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
ENDIF

IF(PLAYER0,TRAINING >= 1)
    CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
ENDIF

IF(PLAYER0,RESEARCH >= 9)
    CREATURE_AVAILABLE(PLAYER0,FAIRY,1,1)
ENDIF


IF(PLAYER0,LAIR >= 25)
    IF(PLAYER0,GARDEN >= 25)
        CREATURE_AVAILABLE(PLAYER0,GIANT,1,1)
    ENDIF
ENDIF


IF(PLAYER0,BARRACKS >= 1)
    IF(PLAYER0,TRAINING >= 25)
        CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,1)
    ENDIF
ENDIF


IF(PLAYER0,TEMPLE >= 9)
    IF(PLAYER0,GRAVEYARD >= 1)
        CREATURE_AVAILABLE(PLAYER0,MONK,1,1)
    ENDIF
ENDIF

IF(PLAYER0,TORTURE >= 9)
    CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
ENDIF


IF(PLAYER0,SCAVENGER >= 9)
    CREATURE_AVAILABLE(PLAYER0,WITCH,1,1)
ENDIF


IF(PLAYER0,RESEARCH >= 25)
    CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
ENDIF

IF(PLAYER0,WORKSHOP < 1)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,ARCHER,0,0)
ENDIF

IF(PLAYER0,TRAINING < 1)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,BARBARIAN,0,0)
ENDIF

IF(PLAYER0,RESEARCH < 9)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,FAIRY,0,0)
ENDIF


IF(PLAYER0,LAIR < 25)
    IF(PLAYER0,GARDEN < 25)
        NEXT_COMMAND_REUSABLE
        CREATURE_AVAILABLE(PLAYER0,GIANT,0,0)
    ENDIF
ENDIF


IF(PLAYER0,BARRACKS < 1)
    IF(PLAYER0,TRAINING < 25)
        NEXT_COMMAND_REUSABLE
        CREATURE_AVAILABLE(PLAYER0,KNIGHT,0,0)
    ENDIF
ENDIF


IF(PLAYER0,TEMPLE < 9)
    IF(PLAYER0,GRAVEYARD < 1)
        NEXT_COMMAND_REUSABLE
        CREATURE_AVAILABLE(PLAYER0,MONK,0,0)
    ENDIF
ENDIF

IF(PLAYER0,TORTURE < 9)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,SAMURAI,0,0)
ENDIF


IF(PLAYER0,SCAVENGER < 9)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,WITCH,0,0)
ENDIF


IF(PLAYER0,RESEARCH < 25)
    NEXT_COMMAND_REUSABLE
    CREATURE_AVAILABLE(PLAYER0,WIZARD,0,0)
ENDIF

IF(PLAYER0,GAME_TURN > 20)
    DISPLAY_OBJECTIVE(90,ALL_PLAYERS)
REM    QUICK_OBJECTIVE(1,"The evil keepers, father and son, have imprisoned our savior, the Avatar. Go and rescue him!",PLAYER0)
ENDIF


IF(PLAYER0,AVATAR == 1)
    WIN_GAME
    DISPLAY_OBJECTIVE(91,ALL_PLAYERS)
REM    QUICK_OBJECTIVE(2,"Thank God! The Avatar is safe! Now we must destroy Evil once and for all!",PLAYER0)
ENDIF
