; KeeperFX Creature Model Configuration file
; file version 0.30, by Mefistotelis and DragonsLover

[attributes]
; Name is the creature identifier which should be used in level script
Name = ORC
NameTextID = 278
Health = 700
HealRequirment = 150
HealThreshold = 200
Strength = 65
Armour = 60
Dexterity = 18
FearWounded = 6
FearStronger = 4000
FearNoFleeFactor = 20
Defence = 65
Luck = 12
Recovery = 7
HungerRate = 7000
HungerFill = 2
LairSize = 1
HurtByLava = 2
BaseSpeed = 48
GoldHold = 600
; Creature image size - XY and YZ
Size = 200 350
AttackPreference = MELEE
Pay = 95
HeroVsKeeperCost = 0
SlapsToKill = 40
CreatureLoyalty = 0
LoyaltyLevel = 5
DamageToBoulder = 60
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS HUMANOID_SKELETON EVIL

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = TRAINING BARRACKS NULL
RoomSlabsRequired = 9 1 0
BaseEntranceScore = 10
EntranceForce = 0
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 2
NoHatchery = 2
WokenUp = 150
StandingOnDeadEnemy = -14
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 20
InTorture = 4
InTemple = -50
Sleeping = -4
GotWage = -750
WinBattle = -400
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = DESTROY_ROOMS LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 350
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 15

[appearance]
WalkingAnimSpeed = 96
VisualRange = 18
PossessSwipeIndex = 2
NaturalDeathKind = NORMAL

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD NULL NULL NULL SPEED NULL ARMOUR NULL GRENADE NULL
PowersLevelRequired = 1 0 0 0 5 0 7 0 9 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperince = HARD 0
ExperienceForHitting = 15

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs = GUARD
NotDoJobs =
StressfulJobs =
TrainingValue = 2
TrainingCost = 15
ScavengeValue = 2
ScavengerCost = 20
ResearchValue = 0
ManufactureValue = 3
PartnerTraining = 20

[sprites]
Stand = 184
Ambulate = 182
Drag = 182
Attack = 186
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 188
PowerGrab = 194
GotSlapped = 200
Celebrate = 196
Sleep = 198
EatChicken = 202
Torture = 66
Scream = 190
DropDead = 192
DeadSplat = 946
GFX18 = 19
QuerySymbol = 173
HandSymbol = 496
GFX21 = 29
