; KeeperFX Creature Model Configuration file
; file version 0.30, by Mefistotelis and DragonsLover

[attributes]
; Name is the creature identifier which should be used in level script
Name = SKELETON
NameTextID = 266
Health = 500
HealRequirment = 150
HealThreshold = 200
Strength = 55
Armour = 20
Dexterity = 27
Fear = 0
Defence = 50
Luck = 2
Recovery = 5
HungerRate = 0
HungerFill = 0
LairSize = 1
HurtByLava = 2
BaseSpeed = 64
GoldHold = 500
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = MELEE
Pay = 70
HeroVsKeeperCost = 0
SlapsToKill = 20
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 30
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = IMMUNE_TO_GAS HUMANOID EVIL

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL PRISON TRAINING
RoomSlabsRequired = 0 1 9
EntranceForce = 0
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 0
NoHatchery = 0
WokenUp = 150
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 1000
Slapped = 100
StandingOnDeadFriend = 20
InTorture = 2
InTemple = -50
Sleeping = -1
GotWage = -750
WinBattle = -330
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
Queue = 4
LairEnemy = BILE_DEMON
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 17

[appearance]
WalkingAnimSpeed = 128
VisualRange = 18
PossessSwipeIndex = 4
NaturalDeathKind = NORMAL

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_SWORD NULL NULL NULL ARMOUR NULL NULL NULL NULL LIGHTNING
PowersLevelRequired = 1 0 0 0 5 0 0 0 0 10
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperince = HARD 0
ExperienceForHitting = 10

[jobs]
PrimaryJobs = TRAIN
SecondaryJobs = GROUP
NotDoJobs =
StressfulJobs =
TrainingValue = 4
TrainingCost = 20
ScavengeValue = 1
ScavengerCost = 15
ResearchValue = 1
ManufactureValue = 1
PartnerTraining = 0

[sprites]
Stand = 732
Ambulate = 730
Drag = 730
Attack = 734
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 736
PowerGrab = 742
GotSlapped = 748
Celebrate = 744
Sleep = 746
EatChicken = 750
Torture = 92
Scream = 738
DropDead = 740
DeadSplat = 946
GFX18 = 2
QuerySymbol = 146
HandSymbol = 206
GFX21 = 2
