; KeeperFX campaign file
; Version for Good Campaign.

[common]
NAME = Good Campaign
; Folders storing data files for this campaign
LEVELS_LOCATION = campgns/lqizgood
LAND_LOCATION   = campgns/lqizgood_lnd
MEDIA_LOCATION = ldata
; Single player level numbers, and bonus levels for 'Reveal hidden land' boxes
SINGLE_LEVELS = 204 205 206 207 208 209 210 211 212 213 214
BONUS_LEVELS =    0   0   0   0   0   0   0   0   0   0   0
; Multiplayer level numbers
;MULTI_LEVELS = 50 51 52 53 54 60 61 62 63 64 70 71 72 73 74
; Extra levels: full moon, new moon
;EXTRA_LEVELS = 105
; File which stores credits (located in land location folder)
CREDITS = lqcredts.txt
; High score table parameters (num of entries and file name)
HIGH_SCORES = 1024 scr_lqgc.dat
; Land view at start and end of the game
LAND_VIEW_START = rgmap00 viframe00
LAND_VIEW_END = rgmap12 viframe12
LAND_MARKERS = ENSIGNS
; Ambient sound samples - good and bad sound
LAND_AMBIENT = 190 189
; Intro and outro; note that the intro here is for campaign, not for whole game
OUTRO_MOVIE = outromix.smk

; Text strings file used for ingame info messages and objectives (not for GUI)
; The file can contain up to 1024 strings, separated by null character.
; If there's no file for current language, then first entry is selected by default.
; If your campaign supports only one language, you may comment out all lines but one.
; If the campaign doesn't use custom strings file, then leave this section unchanged.
[strings]
ENG = campgns/lqizgood/text_eng.dat
POL = campgns/lqizgood/text_pol.dat

; Location of the speech sound files. Speech files should be WAVs with ADPCM data.
; If there's no folder for current language, then first entry is selected by default.
[speech]
ENG = campgns/lqizgood_eng

; Details about levels will follow. Only sections mentioned in [common] block
; will be parsed by the game; other blocks are skipped.
; NAME_IDs are message IDs from strings file.
; Note that NAME_TEXTs are not used if NAME_IDs are present.
; ENSIGN_POS is a position on the Land View screen, X is ranged 160..1120,
; while Y is 120..840. At this exact point, the bottom centre of the ensign
; sprite is placed. ENSIGN_ZOOM is the place which is zoomed when the ensign
; is selected; it is usually the same place where ensign is, but may be moved
; a few pixels if this gives better graphics result.
; LAND_VIEW option should be only present in single player levels.

; Details about single player levels

[map00204]
NAME_TEXT = First step
NAME_ID = 202
ENSIGN_POS = 816 540
ENSIGN_ZOOM = 816 540
PLAYERS = 1
SPEECH = open01 end01
LAND_VIEW = rgmap01 viframe01
OPTIONS = tutorial

[map00205]
NAME_TEXT = Offspring
NAME_ID = 203
ENSIGN_POS = 928 512
ENSIGN_ZOOM = 928 512
PLAYERS = 1
SPEECH = open02 end02
LAND_VIEW = rgmap02 viframe02
OPTIONS = 

[map00206]
NAME_TEXT = Snow white and dwarves
NAME_ID = 204
ENSIGN_POS = 594 736
ENSIGN_ZOOM = 594 736
PLAYERS = 1
SPEECH = open03 end03
LAND_VIEW = rgmap03 viframe03
OPTIONS = 

[map00207]
NAME_TEXT = Warlocks slave
NAME_ID = 205
ENSIGN_POS = 498 572
ENSIGN_ZOOM = 498 572
PLAYERS = 1
SPEECH = open04 end04
LAND_VIEW = rgmap04 viframe04
OPTIONS = 

[map00208]
NAME_TEXT = Ug the Barbarian
NAME_ID = 206
ENSIGN_POS = 414 376
ENSIGN_ZOOM = 414 376
PLAYERS = 1
SPEECH = open05 end05
LAND_VIEW = rgmap05 viframe05
OPTIONS = 

[map00209]
NAME_TEXT = Power of Faith
NAME_ID = 207
ENSIGN_POS = 554 470
ENSIGN_ZOOM = 554 470
PLAYERS = 1
SPEECH = open06 end06
LAND_VIEW = rgmap06 viframe06
OPTIONS = 

[map00210]
NAME_TEXT = Indoctrination
NAME_ID = 208
ENSIGN_POS = 676 490
ENSIGN_ZOOM = 676 490
PLAYERS = 1
SPEECH = open07 end07
LAND_VIEW = rgmap07 viframe07
OPTIONS = 

[map00211]
NAME_TEXT = Three on One
NAME_ID = 209
ENSIGN_POS = 538 366
ENSIGN_ZOOM = 538 366
PLAYERS = 1
SPEECH = open08 end08
LAND_VIEW = rgmap08 viframe08
OPTIONS = 

[map00212]
NAME_TEXT = Impure Blood
NAME_ID = 210
ENSIGN_POS = 814 440
ENSIGN_ZOOM = 814 440
PLAYERS = 1
SPEECH = open09 end09
LAND_VIEW = rgmap09 viframe09
OPTIONS = 

[map00213]
NAME_TEXT = Save the Savior
NAME_ID = 211
ENSIGN_POS = 894 358
ENSIGN_ZOOM = 894 358
PLAYERS = 1
SPEECH = open10 end10
LAND_VIEW = rgmap10 viframe10
OPTIONS = 

[map00214]
NAME_TEXT = Do or die
NAME_ID = 212
ENSIGN_POS = 562 240
ENSIGN_ZOOM = 562 240
PLAYERS = 1
SPEECH = open11 end11
LAND_VIEW = rgmap11 viframe11
OPTIONS = 

; Details about bonus and extra levels

; (no such levels)

; Details about multiplayer levels

; (no such levels)

