REM -------------------------------------------------------------------------------------------------------------------------------------------
REM Undead Keeper
REM Arbor Heights
REM Made by Duke Ragereaver
REM -------------------------------------------------------------------------------------------------------------------------------------------

QUICK_OBJECTIVE(0,"This fortress is the last bastion of the Heroes. Some people claim its construction took serveral hunderd years, so perhaps you can demolish it in a worldrecord. Be alert though, I can sense something evil within those walls.",PLAYER0)

REM -------------------------------------------------------------------------------------------------------------------------------------------

START_MONEY(PLAYER0,25000)

IF(PLAYER0,PRISON >= 16)
    NEXT_COMMAND_REUSABLE
    ROOM_AVAILABLE(PLAYER0,PRISON,0,0)
ENDIF

IF(PLAYER0,PRISON < 16)
    NEXT_COMMAND_REUSABLE
    ROOM_AVAILABLE(PLAYER0,PRISON,1,1)
ENDIF

REM -------------------------------------------------------------------------------------------------------------------------------------------

SET_GENERATE_SPEED(500)
ADD_CREATURE_TO_POOL(SKELETON,20)
ADD_CREATURE_TO_POOL(VAMPIRE,1)
ADD_CREATURE_TO_POOL(GHOST,10)


REM -------------------------------------------------------------------------------------------------------------------------------------------

MAX_CREATURES(PLAYER0,20)

REM -------------------------------------------------------------------------------------------------------------------------------------------


CREATURE_AVAILABLE(PLAYER0,SKELETON,1,1)
CREATURE_AVAILABLE(PLAYER0,VAMPIRE,1,1)
CREATURE_AVAILABLE(PLAYER0,GHOST,1,1)


REM -------------------------------------------------------------------------------------------------------------------------------------------

ROOM_AVAILABLE(PLAYER0,GUARD_POST,1,0)
ROOM_AVAILABLE(PLAYER0,TREASURE,1,1)
ROOM_AVAILABLE(PLAYER0,RESEARCH,1,1)
ROOM_AVAILABLE(PLAYER0,WORKSHOP,1,0)
ROOM_AVAILABLE(PLAYER0,LAIR,1,1)
ROOM_AVAILABLE(PLAYER0,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER0,PRISON,1,0)
ROOM_AVAILABLE(PLAYER0,TEMPLE,1,0)
ROOM_AVAILABLE(PLAYER0,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)

REM -------------------------------------------------------------------------------------------------------------------------------------------

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)


REM -------------------------------------------------------------------------------------------------------------------------------------------


DOOR_AVAILABLE(PLAYER0,BRACED,1,0)
DOOR_AVAILABLE(PLAYER0,STEEL,1,0)
DOOR_AVAILABLE(PLAYER0,MAGIC,1,0)

TRAP_AVAILABLE(PLAYER0,ALARM,1,0)
TRAP_AVAILABLE(PLAYER0,POISON_GAS,1,0)
TRAP_AVAILABLE(PLAYER0,LIGHTNING,1,0)
TRAP_AVAILABLE(PLAYER0,WORD_OF_POWER,1,0)


REM --------------------------------------------------------------------------------------------------------------------------------------------

CREATE_PARTY(RAIDERS)
    ADD_TO_PARTY(RAIDERS,BARBARIAN,4,400,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(RAIDERS,ARCHER,5,300,STEAL_SPELLS,0)
    ADD_TO_PARTY(RAIDERS,DWARFA,4,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RAIDERS,THIEF,4,200,ATTACK_ENEMIES,0)

CREATE_PARTY(HOLY)
    ADD_TO_PARTY(HOLY,MONK,8,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HOLY,WIZARD,9,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HOLY,SAMURAI,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HOLY,SAMURAI,9,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HOLY,MONK,8,200,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(HOLY,MONK,8,200,ATTACK_ENEMIES,0)

CREATE_PARTY(RPG)
    ADD_TO_PARTY(RPG,DWARFA,8,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RPG,WIZARD,10,500,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RPG,MONK,10,400,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RPG,BARBARIAN,9,550,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(RPG,ARCHER,9,350,ATTACK_ENEMIES,0)

CREATE_PARTY(DEFENDERS)
    ADD_TO_PARTY(DEFENDERS,ARCHER,8,300,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(DEFENDERS,BARBARIAN,9,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(DEFENDERS,ARCHER,8,300,DEFEND_PARTY,0)
    ADD_TO_PARTY(DEFENDERS,DWARFA,7,200,STEAL_GOLD,0)
    ADD_TO_PARTY(DEFENDERS,SAMURAI,9,200,DEFEND_PARTY,0)
    ADD_TO_PARTY(DEFENDERS,SAMURAI,9,200,DEFEND_PARTY,0)

CREATE_PARTY(BRUTES)
    ADD_TO_PARTY(BRUTES,GIANT,9,700,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BRUTES,GIANTA,9,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BRUTES,BARBARIAN,9,500,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(BRUTES,BARBARIAN,9,600,ATTACK_DUNGEON_HEART,0)

CREATE_PARTY(ELITE)
    ADD_TO_PARTY(ELITE,SAMURAI,9,1000,ATTACK_ENEMIES,0)
    ADD_TO_PARTY(ELITE,WIZARD,9,1500,STEAL_SPELLS,0)
    ADD_TO_PARTY(ELITE,BARBARIAN,8,1000,STEAL_GOLD,0)
    ADD_TO_PARTY(ELITE,GIANT,7,1000,STEAL_SPELLS,0)
    ADD_TO_PARTY(ELITE,GIANT,7,1000,DEFEND_PARTY,0)
    ADD_TO_PARTY(ELITE,SAMURAI,8,1000,DEFEND_PARTY,0)

CREATE_PARTY(MOSTLY_HARMLESS)
    ADD_TO_PARTY(MOSTLY_HARMLESS,WIZARD,10,1500,DEFEND_PARTY,0)
    ADD_TO_PARTY(MOSTLY_HARMLESS,AVATAR,10,10000,ATTACK_DUNGEON_HEART,0)
    ADD_TO_PARTY(MOSTLY_HARMLESS,WIZARD,10,1500,DEFEND_PARTY,0)
    ADD_TO_PARTY(MOSTLY_HARMLESS,MONK,10,1200,DEFEND_PARTY,0)
    ADD_TO_PARTY(MOSTLY_HARMLESS,WIZARD,10,1400,DEFEND_PARTY,0)
    ADD_TO_PARTY(MOSTLY_HARMLESS,GIANT,10,1200,DEFEND_PARTY,0)
    ADD_TO_PARTY(MOSTLY_HARMLESS,SAMURAI,10,1500,DEFEND_PARTY,0)

REM --------------------------------------------------------------------------------------------------------------------------------------------

IF_ACTION_POINT(1,PLAYER0)
    ADD_TUNNELLER_PARTY_TO_LEVEL(PLAYER_GOOD,RAIDERS,-1,DUNGEON_HEART,0,3,250)
ENDIF

IF_AVAILABLE(PLAYER0,POWER_IMP == 1)
QUICK_OBJECTIVE(1,"The Wizards of this realm have robbed you of your spells. They haven't obvious ever heard of the saying ''What goes around comes around''! Expect some reprisals for doing that though. ",PLAYER0)
ENDIF

IF_AVAILABLE(PLAYER0,POWER_CALL_TO_ARMS == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RAIDERS,-1,1)
ENDIF

IF_AVAILABLE(PLAYER0,POWER_HOLD_AUDIENCE == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RAIDERS,-1,1)
ENDIF

IF_AVAILABLE(PLAYER0,POWER_PROTECT == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RAIDERS,-1,1)
ENDIF

IF_AVAILABLE(PLAYER0,POWER_SPEED == 1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOLY,-2,1)
ENDIF

REM --------------------------------------------------------------------------------------------------------------------------------------------


IF_ACTION_POINT(5,PLAYER0)
    SET_TIMER(PLAYER_GOOD,TIMER0)
    SET_FLAG(PLAYER_GOOD,FLAG1,1)
ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-7,8,7,500)
ENDIF

IF(PLAYER_GOOD,FLAG1 == 1)
    IF(PLAYER_GOOD,TIMER0 >= 500)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,-3,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-4,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,RPG,-2,1)
    ENDIF
ENDIF

IF(PLAYER_GOOD,FLAG1 == 1)
    IF(PLAYER_GOOD,TIMER0 >= 800)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,-5,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ELITE,-6,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES,7,1)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,BRUTES,6,1)
    ENDIF
ENDIF

IF_ACTION_POINT(2,PLAYER0)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENDERS,3,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,DEFENDERS,4,1)
    ADD_PARTY_TO_LEVEL(PLAYER_GOOD,HOLY,-2,1)
ENDIF

IF(PLAYER_GOOD,FLAG1 == 1)
    IF(PLAYER_GOOD,TIMER0 >= 1250)
        QUICK_OBJECTIVE(2,"The Avatar is present aswel! May I suggest we capture, torture him and listen to the wonderful sound of bones being shattered?",PLAYER0)
        ADD_PARTY_TO_LEVEL(PLAYER_GOOD,MOSTLY_HARMLESS,-7,1)
        ADD_CREATURE_TO_LEVEL(PLAYER_GOOD,DWARFA,-7,8,7,1000)
    ENDIF
ENDIF

REM --------------------------------------------------------------------------------------------------------------------------------------------

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    IF(PLAYER_GOOD,TOTAL_CREATURES == 0)
        IF(PLAYER_GOOD,AVATAR == 0)
QUICK_OBJECTIVE(3,"Ahh, now this is what I like to call absolute CARNAGE! Can we move on, please? This place has gone too corpsy to my liking. ",PLAYER0)
            WIN_GAME
        ENDIF
    ENDIF
ENDIF
