; KeeperFX Partial Creature Configuration file
; file version 0.30 for AncntKpr, by Mefistotelis

; This file contains original Bullfrog's values
; for creature config parameters. Note that it is
; partial config file - do not replace global config
; with this file.

[attributes]
; Name is the creature identifier which should be used in level script
Name = FLY
Health = 150
HealRequirment = 150
HealThreshold = 255
Strength = 10
Armour = 10
Dexterity = 40
FearWounded = 12
FearStronger = 10000
FearNoFleeFactor = 60
Defence = 30
Luck = 15
Recovery = 5
HungerRate = 9000
HungerFill = 1
LairSize = 1
HurtByLava = 2
BaseSpeed = 128
GoldHold = 50
; Creature image size - XY and YZ
Size = 200 50
AttackPreference = MELEE
Pay = 5
HeroVsKeeperCost = 0
SlapsToKill = 8
CreatureLoyalty = 0
LoyaltyLevel = 0
DamageToBoulder = 20
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS FLYING DIPTERA EVIL INSECT

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = NULL NULL NULL
RoomSlabsRequired = 0 0 0
EntranceForce = 0
ScavengeRequirement = 22000
TortureTime = 750

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 0
NoHatchery = 0
WokenUp = 50
StandingOnDeadEnemy = 0
Sulking = 1
NoSalary = 0
Slapped = 0
StandingOnDeadFriend = 0
InTorture = 0
InTemple = -50
Sleeping = -1
GotWage = -500
WinBattle = -20
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
GoingPostal = 0
Queue = 0
LairEnemy = SPIDER
AnnoyLevel = 8000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 50
FieldOfView = 1024
EyeEffect = LENS_COMPOUND
MaxAngleChange = 30

[appearance]
WalkingAnimSpeed = 128
VisualRange = 18

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST NULL NULL NULL SIGHT NULL NULL SPEED NULL NULL
PowersLevelRequired = 1 0 0 0 5 0 0 8 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperience = HARD 0
ExperienceForHitting = 3

[jobs]
PrimaryJobs = EXPLORE
SecondaryJobs =
NotDoJobs =
StressfulJobs =
TrainingValue = 1
TrainingCost = 5
ScavengeValue = 1
ScavengerCost = 4
ResearchValue = 1
ManufactureValue = 1
PartnerTraining = 0
