REM ****************************************************************************
REM  Campaigns Consolidation Project for KeeperFX strategy game.
REM ****************************************************************************
REM  Script for Level Embattled formation (四面楚歌)
REM  Campaign: Twin Keepers
REM  Authors:  Original author unknown
REM            KeeperFX CCP Team
REM  Date:     31 Jul 2005 - 20 Jan 2011
REM  Copying and copyrights:
REM    This program is free software; you can redistribute it and/or modify
REM    it under the terms of the GNU General Public License as published by
REM    the Free Software Foundation; either version 2 of the License, or
REM    (at your option) any later version.
REM ****************************************************************************

START_MONEY(PLAYER0,10000)
START_MONEY(PLAYER1,10000)
START_MONEY(PLAYER2,10000)
START_MONEY(PLAYER3,10000)

COMPUTER_PLAYER(PLAYER1,0)
COMPUTER_PLAYER(PLAYER2,0)
COMPUTER_PLAYER(PLAYER3,0)

ALLY_PLAYERS(PLAYER1,PLAYER2)
ALLY_PLAYERS(PLAYER2,PLAYER3)
ALLY_PLAYERS(PLAYER1,PLAYER3)

SET_GENERATE_SPEED(300)

MAX_CREATURES(PLAYER0,7)
MAX_CREATURES(PLAYER1,7)
MAX_CREATURES(PLAYER2,7)
MAX_CREATURES(PLAYER3,7)

ADD_CREATURE_TO_POOL(BUG,16)
ADD_CREATURE_TO_POOL(TROLL,16)
ADD_CREATURE_TO_POOL(DEMONSPAWN,12)
ADD_CREATURE_TO_POOL(SORCEROR,20)
ADD_CREATURE_TO_POOL(BILE_DEMON,12)
ADD_CREATURE_TO_POOL(SPIDER,16)
ADD_CREATURE_TO_POOL(ORC,8)
ADD_CREATURE_TO_POOL(FLY,20)
ADD_CREATURE_TO_POOL(DARK_MISTRESS,8)

CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,SPIDER,1,1)
CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1)

ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(PLAYER1,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER2,BRIDGE,1,0)
ROOM_AVAILABLE(PLAYER3,BRIDGE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0)

TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)

REM Cannot transfer creature from previous realm
IF(PLAYER0,TOTAL_CREATURES > 0)
    IF(PLAYER0,GAME_TURN <= 100)
        LOSE_GAME
    ENDIF
ENDIF

REM Over time, give better creatures and increase creature limit
IF(PLAYER0,GAME_TURN > 15000)
    MAX_CREATURES(ALL_PLAYERS,15)
    CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1)
ENDIF
IF(PLAYER0,GAME_TURN > 30000)
    MAX_CREATURES(ALL_PLAYERS,20)
    CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1)
    CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1)
ENDIF
IF(PLAYER0,GAME_TURN > 40000)
    MAX_CREATURES(ALL_PLAYERS,30)
    CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1)
ENDIF

REM Triggered by PLAYER1 being destroyed
REM Killing a player strengthens the other players

IF(PLAYER1,DUNGEON_DESTROYED == 1)
    SET_TIMER(PLAYER0,TIMER1)
ENDIF

IF(PLAYER0,TIMER1 > 1000)
    ADD_CREATURE_TO_LEVEL(PLAYER2,TENTACLE,2,5,4,500)
    ADD_CREATURE_TO_LEVEL(PLAYER3,TENTACLE,3,5,4,500)
ENDIF
IF(PLAYER0,TIMER1 > 3000)
    ADD_CREATURE_TO_LEVEL(PLAYER2,HELL_HOUND,2,5,6,500)
    ADD_CREATURE_TO_LEVEL(PLAYER3,HELL_HOUND,3,5,6,500)
ENDIF
IF(PLAYER0,TIMER1 > 6000)
    ADD_CREATURE_TO_LEVEL(PLAYER2,DRAGON,2,5,8,500)
    ADD_CREATURE_TO_LEVEL(PLAYER3,DRAGON,3,5,8,500)
ENDIF
IF(PLAYER0,TIMER1 > 8000)
    ADD_CREATURE_TO_LEVEL(PLAYER2,ORC,2,5,9,500)
    ADD_CREATURE_TO_LEVEL(PLAYER3,ORC,3,5,9,500)
ENDIF
IF(PLAYER0,TIMER1 > 10000)
    ADD_CREATURE_TO_LEVEL(PLAYER2,DARK_MISTRESS,2,5,9,500)
    ADD_CREATURE_TO_LEVEL(PLAYER3,DARK_MISTRESS,3,5,9,500)
ENDIF

REM Triggered by PLAYER2 being destroyed
REM Killing a player strengthens the other players

IF(PLAYER2,DUNGEON_DESTROYED == 1)
    SET_TIMER(PLAYER0,TIMER2)
ENDIF

IF(PLAYER0,TIMER2 > 1000)
    ADD_CREATURE_TO_LEVEL(PLAYER3,TENTACLE,3,5,4,500)
    ADD_CREATURE_TO_LEVEL(PLAYER1,TENTACLE,1,5,4,500)
ENDIF
IF(PLAYER0,TIMER2 > 3000)
    ADD_CREATURE_TO_LEVEL(PLAYER3,HELL_HOUND,3,5,6,500)
    ADD_CREATURE_TO_LEVEL(PLAYER1,HELL_HOUND,1,5,6,500)
ENDIF
IF(PLAYER0,TIMER2 > 6000)
    ADD_CREATURE_TO_LEVEL(PLAYER3,DRAGON,3,5,8,500)
    ADD_CREATURE_TO_LEVEL(PLAYER1,DRAGON,1,5,8,500)
ENDIF
IF(PLAYER0,TIMER2 > 8000)
    ADD_CREATURE_TO_LEVEL(PLAYER3,ORC,3,5,9,500)
    ADD_CREATURE_TO_LEVEL(PLAYER1,ORC,1,5,9,500)
ENDIF
IF(PLAYER0,TIMER2 > 10000)
    ADD_CREATURE_TO_LEVEL(PLAYER3,DARK_MISTRESS,3,5,9,500)
    ADD_CREATURE_TO_LEVEL(PLAYER1,DARK_MISTRESS,1,5,9,500)
ENDIF

REM Triggered by PLAYER3 being destroyed
REM Killing a player strengthens the other players

IF(PLAYER3,DUNGEON_DESTROYED == 1)
    SET_TIMER(PLAYER0,TIMER3)
ENDIF

IF(PLAYER0,TIMER3 > 1000)
    ADD_CREATURE_TO_LEVEL(PLAYER1,TENTACLE,1,5,4,500)
    ADD_CREATURE_TO_LEVEL(PLAYER2,TENTACLE,2,5,4,500)
ENDIF
IF(PLAYER0,TIMER3 > 3000)
    ADD_CREATURE_TO_LEVEL(PLAYER1,HELL_HOUND,1,5,6,500)
    ADD_CREATURE_TO_LEVEL(PLAYER2,HELL_HOUND,2,5,6,500)
ENDIF
IF(PLAYER0,TIMER3 > 6000)
    ADD_CREATURE_TO_LEVEL(PLAYER1,DRAGON,1,5,8,500)
    ADD_CREATURE_TO_LEVEL(PLAYER2,DRAGON,2,5,8,500)
ENDIF
IF(PLAYER0,TIMER3 > 8000)
    ADD_CREATURE_TO_LEVEL(PLAYER1,ORC,1,5,9,500)
    ADD_CREATURE_TO_LEVEL(PLAYER2,ORC,2,5,9,500)
ENDIF
IF(PLAYER0,TIMER3 > 10000)
    ADD_CREATURE_TO_LEVEL(PLAYER1,DARK_MISTRESS,1,5,9,500)
    ADD_CREATURE_TO_LEVEL(PLAYER2,DARK_MISTRESS,2,5,9,500)
ENDIF

REM Additional actions triggered when two of the enemy players are destroyed

REM When PLAYER1 and PLAYER2 are gone
IF(PLAYER0,TIMER1 > 1000)
    IF(PLAYER0,TIMER2 > 1000)
        ADD_CREATURE_TO_LEVEL(PLAYER3,HORNY,3,5,9,500)
    ENDIF
ENDIF

REM When PLAYER2 and PLAYER3 are gone
IF(PLAYER0,TIMER2 > 1000)
    IF(PLAYER0,TIMER3 > 1000)
        ADD_CREATURE_TO_LEVEL(PLAYER1,HORNY,1,5,9,500)
    ENDIF
ENDIF

REM When PLAYER1 and PLAYER3 are gone
IF(PLAYER0,TIMER1 > 1000)
    IF(PLAYER0,TIMER3 > 1000)
        ADD_CREATURE_TO_LEVEL(PLAYER2,HORNY,2,5,9,500)
    ENDIF
ENDIF

IF(PLAYER0,ALL_DUNGEONS_DESTROYED == 1)
    WIN_GAME
ENDIF
