; KeeperFX Terrain Configuration file
; file version 0.32, by Mefistotelis

[common]
SlabsCount = 54
RoomsCount = 17

; Slabs configuration

[slab0]
Name = HARD
TooltipTextID = 324

[slab1]
Name = GOLD
TooltipTextID = 326

[slab2]
Name = DIRT
TooltipTextID = 325

[slab3]
Name = TORCH_DIRT
TooltipTextID = 325

[slab4]
Name = DRAPE_WALL
TooltipTextID = 329

[slab5]
Name = TORCH_WALL
TooltipTextID = 329

[slab6]
Name = TWINS_WALL
TooltipTextID = 329

[slab7]
Name = WOMAN_WALL
TooltipTextID = 329

[slab8]
Name = PAIR_WALL
TooltipTextID = 329

[slab9]
Name = DAMAGED_WALL
TooltipTextID = 330

[slab10]
Name = PATH
TooltipTextID = 331

[slab11]
Name = PRETTY_PATH
TooltipTextID = 332

[slab12]
Name = LAVA
TooltipTextID = 327

[slab13]
Name = WATER
TooltipTextID = 328

[slab14]
Name = ENTRANCE_ZONE

[slab15]
Name = SLAB15

[slab16]
Name = TREASURY_AREA

[slab17]
Name = SLAB17

[slab18]
Name = BOOK_SHELVES

[slab19]
Name = SLAB19

[slab20]
Name = PRISON_AREA

[slab21]
Name = SLAB21

[slab22]
Name = TORTURE_AREA

[slab23]
Name = SLAB23

[slab24]
Name = TRAINING_AREA

[slab25]
Name = SLAB25

[slab26]
Name = HEART_PEDESTAL

[slab27]
Name = SLAB27

[slab28]
Name = WORKSHOP_AREA

[slab29]
Name = SLAB29

[slab30]
Name = SCAVENGE_AREA

[slab31]
Name = SLAB31

[slab32]
Name = TEMPLE_POOL

[slab33]
Name = SLAB33

[slab34]
Name = GRAVE_AREA

[slab35]
Name = SLAB35

[slab36]
Name = HATCHERY

[slab37]
Name = SLAB37

[slab38]
Name = LAIR_AREA

[slab39]
Name = SLAB39

[slab40]
Name = BARRACK_AREA

[slab41]
Name = SLAB41

[slab42]
Name = DOOR_WOODEN
TooltipTextID = 590

[slab43]
Name = DOOR_WOODEN2
TooltipTextID = 590

[slab44]
Name = DOOR_BRACE
TooltipTextID = 591

[slab45]
Name = DOOR_BRACE2
TooltipTextID = 591

[slab46]
Name = DOOR_STEEL
TooltipTextID = 592

[slab47]
Name = DOOR_STEEL2
TooltipTextID = 592

[slab48]
Name = DOOR_MAGIC
TooltipTextID = 593

[slab49]
Name = DOOR_MAGIC2
TooltipTextID = 593

[slab50]
Name = SLAB50

[slab51]
Name = BRIDGE_FRAME

[slab52]
Name = GEMS
TooltipTextID = 544

[slab53]
Name = GUARD_AREA

; Rooms configuration  

[room0]
Name = NULL
Cost = 0
Health = 0
SlabAssign = HARD
Properties = 

[room1]
Name = ENTRANCE
Cost = 0
Health = 4000
SlabAssign = ENTRANCE_ZONE
Properties = CANNOT_VANDALIZE HAS_NO_ENSIGN
; Speech messages related to the room, in order: Needed,TooSmall,NoRoute. 
Messages = 0 0 0

[room2]
Name = TREASURE
Cost = 50
Health = 100
SlabAssign = TREASURY_AREA
Properties = 
Messages = 39 24 35

[room3]
Name = RESEARCH
Cost = 200
Health = 320
SlabAssign = BOOK_SHELVES
Properties = 
Messages = 0 25 0

[room4]
Name = PRISON
Cost = 225
Health = 600
SlabAssign = PRISON_AREA
Properties = 
CreatureCreation = SKELETON
Messages = 0 26 0

[room5]
Name = TORTURE
Cost = 350
Health = 1000
SlabAssign = TORTURE_AREA
Properties = 
CreatureCreation = GHOST
Messages = 0 27 0

[room6]
Name = TRAINING
Cost = 150
Health = 1250
SlabAssign = TRAINING_AREA
Properties = 
Messages = 0 28 0
  
[room7]
Name = DUNGEON_HEART
Cost = 0
Health = 1300
SlabAssign = HEART_PEDESTAL
Properties = CANNOT_VANDALIZE HAS_NO_ENSIGN

[room8]
Name = WORKSHOP
Cost = 200
Health = 900
SlabAssign = WORKSHOP_AREA
Properties = 
Messages = 0 29 0

[room9]
Name = SCAVENGER
Cost = 750
Health = 1000
SlabAssign = SCAVENGE_AREA
Properties = 
Messages = 0 30 0

[room10]
Name = TEMPLE
Cost = 350
Health = 1000
SlabAssign = TEMPLE_POOL
Properties = 
Messages = 0 31 0

[room11]
Name = GRAVEYARD
Cost = 300
Health = 350
SlabAssign = GRAVE_AREA
Properties = 
CreatureCreation = VAMPIRE
Messages = 0 32 0

[room12]
Name = BARRACKS
Cost = 125
Health = 350
SlabAssign = BARRACK_AREA
Properties = 
Messages = 0 33 0

[room13]
Name = GARDEN
Cost = 125
Health = 350
SlabAssign = HATCHERY
Properties = 
Messages = 41 22 34

[room14]
Name = LAIR
Cost = 100
Health = 200
SlabAssign = LAIR_AREA
Properties = 
Messages = 40 23 36

[room15]
Name = BRIDGE
Cost = 30
Health = 100
SlabAssign = BRIDGE_FRAME
Properties = CANNOT_VANDALIZE HAS_NO_ENSIGN
Messages = 0 0 0

[room16]
Name = GUARD_POST
Cost = 50
Health = 5000
SlabAssign = GUARD_AREA
Properties = HAS_NO_ENSIGN
Messages = 0 0 0

; Temporary section - will be removed at some point
[block_health]
DIRT = 2
GOLD = 20
PRETTY = 20
FLOOR = 5
ROOM = 20
DOOR_WOODEN = 20
DOOR_BRACE = 80
DOOR_STEEL = 255
DOOR_MAGIC = 255
