; KeeperFX Creature Model Configuration file
; file version 0.30, by Mefistotelis and DragonsLover

[attributes]
; Name is the creature identifier which should be used in level script
Name = ARCHER
NameTextID = 285
Health = 300
HealRequirment = 150
HealThreshold = 200
Strength = 20
Armour = 20
Dexterity = 60
FearWounded = 20
FearStronger = 1000
FearNoFleeFactor = 20
Defence = 60
Luck = 15
Recovery = 2
HungerRate = 5000
HungerFill = 1
LairSize = 1
HurtByLava = 2
BaseSpeed = 48
GoldHold = 250
; Creature image size - XY and YZ
Size = 200 512
AttackPreference = RANGED
Pay = 60
HeroVsKeeperCost = 0
SlapsToKill = 30
CreatureLoyalty = 0
LoyaltyLevel = 7
DamageToBoulder = 40
; Creature thing size - XY and YZ; one cube is 256x256
ThingSize = 256 512
Properties = BLEEDS HUMANOID_SKELETON

[attraction]
; Rooms required to attract the creature from entrance, and number of slabs which is needed (max 3 rooms)
EntranceRoom = GUARD_POST NULL NULL
RoomSlabsRequired = 1 0 0
EntranceForce = 0
ScavengeRequirement = 22000
TortureTime = 1000

[annoyance]
EatFood = -1000
WillNotDoJob = 0
InHand = 0
NoLair = 2
NoHatchery = 2
WokenUp = 200
StandingOnDeadEnemy = -12
Sulking = 2
NoSalary = 2000
Slapped = 200
StandingOnDeadFriend = 25
InTorture = 4
InTemple = -50
Sleeping = -1
GotWage = -750
WinBattle = -350
; Game turns required without training and the annoyance level
Untrained = 0 0
OthersLeaving = 10
; Annoyance caused by performing stressful jobs
JobStress = 0
Queue = 4
LairEnemy = NULL
AnnoyLevel = 4000
AngerJobs = LEAVE_DUNGEON

[senses]
Hearing = 10
EyeHeight = 512
FieldOfView = 1024
EyeEffect = NULL
MaxAngleChange = 20

[appearance]
WalkingAnimSpeed = 128
VisualRange = 18
PossessSwipeIndex = 1
NaturalDeathKind = NORMAL

[experience]
; Creature powers (spells), and the creature level at which they're given (max 10 spells).
Powers = SWING_WEAPON_FIST FIRE_ARROW NULL NAVIGATING_MISSILE NULL SPEED NULL SLOW NULL NULL
PowersLevelRequired = 1 1 0 4 0 6 0 8 0 0
; Training values required to reach higher creature levels
LevelsTrainValues = 1000 3500 5000 6500 8500 10500 13000 16000 20000
;Growing beyond max level - training cost, new creature type and its level
GrowUp = 0 NULL 0
; Gaining experience from sleeping - slab required near lair and amount of experience
SleepExperince = HARD 0
ExperienceForHitting = 13

[jobs]
PrimaryJobs = MANUFACTURE
SecondaryJobs = GUARD
NotDoJobs =
StressfulJobs =
TrainingValue = 2
TrainingCost = 8
ScavengeValue = 2
ScavengerCost = 8
ResearchValue = 2
ManufactureValue = 2
PartnerTraining = 0

[sprites]
Stand = 382
Ambulate = 380
Drag = 380
Attack = 384
Dig = 0
Smoke = 0
Relax = 0
PrettyDance = 0
GotHit = 386
PowerGrab = 392
GotSlapped = 398
Celebrate = 394
Sleep = 396
EatChicken = 400
Torture = 54
Scream = 388
DropDead = 390
DeadSplat = 946
GFX18 = 15
QuerySymbol = 168
HandSymbol = 182
GFX21 = 24
