REM ********************************************
REM  Conquest of the Arctic for KeeperFX
REM  Script for Level 7, Cold reality
REM  Version 1.00
REM ********************************************

SET_GENERATE_SPEED(400)

COMPUTER_PLAYER(PLAYER2, 1)
COMPUTER_PLAYER(PLAYER1, 1)

MAX_CREATURES(PLAYER0,30)

START_MONEY(ALL_PLAYERS,20000)

ADD_CREATURE_TO_POOL(WIZARD,20)
ADD_CREATURE_TO_POOL(ARCHER,20)
ADD_CREATURE_TO_POOL(SAMURAI,20)
ADD_CREATURE_TO_POOL(BARBARIAN,20)
ADD_CREATURE_TO_POOL(KNIGHT,20)
ADD_CREATURE_TO_POOL(THIEF,20)
ADD_CREATURE_TO_POOL(GIANT,20)

ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1)
ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0)
ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0)

MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0)
MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0)


DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0)
DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0)
TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0)

IF(PLAYER0,GAME_TURN > 30)
    REM QUICK_OBJECTIVE(1,"This land lies in two ravines, in one of them live people, while in second we. To this other keeper also tries to take over this land, do not permit to him this!",PLAYER0)
    DISPLAY_OBJECTIVE(13,ALL_PLAYERS)
ENDIF

IF(PLAYER0,LAIR >= 1)
    CREATURE_AVAILABLE(PLAYER0,ARCHER,1,1)
ENDIF


IF(PLAYER0,TRAINING >= 1)
    CREATURE_AVAILABLE(PLAYER0,SAMURAI,1,1)
ENDIF


IF(PLAYER0,RESEARCH >= 1)
    CREATURE_AVAILABLE(PLAYER0,WIZARD,1,1)
ENDIF


IF(PLAYER0,GARDEN >= 1)
    CREATURE_AVAILABLE(PLAYER0,BARBARIAN,1,1)
ENDIF

IF(PLAYER0,WORKSHOP >= 1)
    CREATURE_AVAILABLE(PLAYER0,KNIGHT,1,1)
ENDIF

IF(PLAYER0,TRAINING >= 1)
    CREATURE_AVAILABLE(PLAYER0,THIEF,1,1)
ENDIF


IF(PLAYER0,BARRACKS >= 1)
    CREATURE_AVAILABLE(PLAYER0,GIANT,1,1)
ENDIF

IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1)
    REM QUICK_OBJECTIVE(2,"The ruler of the land exploded so as and his heart,  the now this land is belonging to us! Congratulations, the warrior of the shadow!",PLAYER0)
    DISPLAY_OBJECTIVE(14,ALL_PLAYERS)
    WIN_GAME
ENDIF
